For example, for X axis only, we use one of the following codes. In more advanced terms, we have the possibility to restrict the movement points even further. The first number is frequency (how many times per second it will move) and the second number is amplitude (how many pixels in area it will move), in other words, how far it will move away from its current position. No matter your skill level, you’ll leave this tutorial with a newfound understanding of wiggle expressions and how to use them to take your animations to the next level. I’ll walk you through the basics, and then show you some advanced techniques to make your animations really stand out.